- LLU Live #25: The Fetishization of Peer Review
- LLU Live #12: The rise and impact of the MFL Twitterati!
- LLU Hangout #2: Hybrid and Blended Classes
- LLU Live #3: Radio and the Language Classroom
- LLU Live #4: Making and Using Transcriptions
- LLU Hangout #5: Video Games and Language Learning: Hopeful dream, nightmare, or paradigm shift?
- LLU Live #6: Open Education Resources / Repositories for Language Teaching and Learning
- LLU Live #7: Programming as a “foreign language”
- LLU Live #8: Workflows
- LLU Live #9: International Television Programming and Language Centers
- LLU Live #10: Collaborative Writing Tools
- LLU Live #11: Google Hangouts and Helpouts for Language Learning
- LLU Live #13: What’cha reading?
- LLU Live #24: The Limits of Technology
- LLU Live #14: Web-based video chats
- LLU Live #15: Digital Micro-storytelling
- LLU Live #16: Language placement tests
- LLU Live #17: Faculty development
- LLU Live #18: Interactive Fiction
- LLU Live #19: What’s in YOUR job description? now UPDATED!
- LLU Live #20: Staff Development
- LLU Live #21: What’s NOT in your job description?
- LLU Live #22: Team and Task Management
- LLU Live #23: Open Mic!
- Starting October 3rd (tomorrow!): LLU Live
Video games and gamification are one of the topics hotly debated in the educational realm these days. The most recent Horizon Report lists it as one of the future trends in higher ed. They believe it will really take off in the next 2-3 years.
Some promote video games as a panacea that will fix all our problem in education, others demonize it and see it as an indicator of the decline of quality in education. The truth is probably somewhere in the middle. It’s an interesting medium, a versatile tool that is difficult to implement. And some of us have been using them for years. Let’s talk about it!
[…] made mention of this activity that I did in class during Felix’s LLU Live #5 about Games and Gaming, but I thought it might be helpful to flesh it out […]