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	<title>Language Lab Unleashed &#187; Felix</title>
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	<link>http://languagelabunleashed.org</link>
	<description>It&#039;s not your 8th grade language lab anymore!</description>
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		<title>The Theory-Praxis Gap: Teaching Languages with Games &#8211; Part 2</title>
		<link>http://languagelabunleashed.org/2012/09/20/the-theory-praxis-gap-teaching-languages-with-games-part-2/</link>
		<comments>http://languagelabunleashed.org/2012/09/20/the-theory-praxis-gap-teaching-languages-with-games-part-2/#comments</comments>
		<pubDate>Thu, 20 Sep 2012 15:38:14 +0000</pubDate>
		<dc:creator>Felix</dc:creator>
				<category><![CDATA[Authors' Picks]]></category>

		<guid isPermaLink="false">http://languagelabunleashed.org/?p=3975</guid>
		<description><![CDATA[Last time I wrote about what keeps us from using games for language learning purposes more often.  Now that the hectic weeks of the semester start are behind me and the routine of mid-semester kicks in, I&#8217;d like to write about what works in practice. First of all, the user/learner has to enjoy the game.(...)]]></description>
				<content:encoded><![CDATA[<p><a href="http://languagelabunleashed.org/files/FLRCOpen09.jpg" rel="prettyPhoto[3975]"><img class="size-medium wp-image-3981 alignright" src="http://languagelabunleashed.org/files/FLRCOpen09-300x225.jpg" alt="" width="300" height="225" /></a>Last time I wrote about what keeps us from using games for language learning purposes more often.  Now that the hectic weeks of the semester start are behind me and the routine of mid-semester kicks in, I&#8217;d like to write about what works in practice.</p>
<p>First of all, the user/learner has to enjoy the game. There are many educational games that simply are traditional language exercises thinly disguised as games; but they are not inherently fun. In order to really leverage the benefits of games, we must not forget about their most important criterion: fun. That may mean to make tough choices: a highly motivating game may not teach you anything about the past perfect, nor will it cover the exact vocabulary items found on assessment lists or a particular textbook. If that is the goal, then games are probably not the best way to learn that material. But if we accept the notion that language learning is often incidental and should be attached to authentic and relevant content, then the number of possibly relevant games grow.</p>
<p>So what makes games good? Compelling narratives, well spaced tasks of increasing difficulty, accommodating different levels of skill and expertise, useful, situation-sensitive feedback information, and a constant stream of rewards (e.g. badges, upgrades, new items or traits, points, ranks, &#8230;).</p>
<p>This all sounds good in theory, but which games can we <em>actually </em>use in the classroom or in more informal settings? Here&#8217;s a brief list of games I&#8217;ve used and their benefits. I&#8217;ve written about these before on my own blog, so I&#8217;m copying a few sentences from that post here and include links to the different posts.</p>
<p><strong>Buzz</strong><br />
My favorite game because it&#8217;s intuitive, social, and adaptable. Here’s how it works: up to 8 players each take a wireless controller, which sports 4 brightly colored buttons and a large “Buzz” button. Players choose their own avatars and buzzing sounds and then compete in a quiz game show, somewhere along the lines of “Who wants to be a Millionaire” and “Jeopardy”. It’s so simple, you give someone a buzzer and he/she knows what to do. It’s available in a number of languages, depending on where you buy it. You can use the quizzes on the disc, or you (or your students&#8230;) can make your own for free by using a web interface. <a href="http://www.languagetechnologybootcamp.org/2012/08/10/buzz/">More&#8230;</a></p>
<p><strong>Narrative Games: <em>StoryLines</em>, <em>StoryWheel</em>, and <em>Dear Esther</em></strong><br />
In <em>StoryLines</em>, the player chooses an expression or a saying and draws it on a mobile device. This work of art is passed on to another player, (by passing the device or through the internet), who is charged to title the drawing. The next user creates another drawing based on the previous person’s title, and so on. <a href="http://www.languagetechnologybootcamp.org/2012/07/28/storylines/">More&#8230;</a></p>
<p>In <em>StoryWheel</em> player 1 will see a random image and then is prompted to record a narrated voice-over, which should correspond to the animated image. After that, he/she passes the iOS device on to the next player, who continues the story in the same fashion, and so on until the story is finished and published. Of course this could also be played by only one player. The final result an animated, narrated digital story that can be published as an iBook or online. (You can find some online, public examples <a href="http://www.storywheelapp.com/public_stories.xhtml">here</a>). <a href="http://www.languagetechnologybootcamp.org/2012/08/06/storywheel/">More&#8230;</a></p>
<div>In <em>Dear Esther</em>, You roam an island in the Hebrides and explore it. When you enter certain invisible  “zones” on the island, you hear a fragmented narrative (incl. subtitles). Each time you play the game again, these fragments will be somewhat different from the last time. The experience is quite immersive and feels personal. It’s like being immersed in an epistolary novel. I felt that I had agency, that I was “there.” The island, rendered in 3D, is detailed and beautiful. <a href="http://www.languagetechnologybootcamp.org/2012/08/02/dear-esther/">More&#8230;</a></div>
<p><strong>ARIS<br />
</strong>The free platform called <a href="http://arisgames.org/">ARIS</a> combines gaming and storytelling elements by using a location-aware iOS app. You can build your own game by using a web interface, thus being able to adapt everything to your needs and situation. Definitely look at the <a href="http://arisgames.org/featured/mentira/">Mentira project at the University of New Mexico</a> to see one possible use of implementing this augmented reality gaming engine.</p>
<p><strong>Quest for the Rest<br />
</strong>Quest for the Rest is a great little browser game that lends itself for one language class and that I&#8217;ve been using for quite some time now. The game free and easily accessible <a href="http://amanita-design.net/thequestfortherest/">here</a> without any downloads. There is no text in this brief adventure game. Instead, players click on different parts of the scene to make certain things happen. No language? Where&#8217;s the practice in that? Well, as with most games for learning, it&#8217;s the activities, the scaffolding, and the debriefing that are crucial. Students discuss strategies, negotiate meaning, and write down their progress as they advance in the adventure. <a href="http://www.languagetechnologybootcamp.org/2012/09/20/quest-for-the-rest/">More&#8230;</a></p>
<p><strong>Other Games<br />
</strong>It&#8217;s very time-consuming to find good games for language learning and teaching purposes. There are more that I or colleagues have used successfully, for example World of Warcraft, The Sims, and various adventure games. Using games in formal classroom settings can be very challenging as they often do not fit into existing curricula. So very often we use them outside of the classroom, for example during game evenings in the language center. On those evenings, some students choose computer games, while other play board games. Which are excellent for language learning, by the way. That&#8217;s why I&#8217;ll write about them in one of my next blog post!</p>
<p>Are any of you using games for language learning? I&#8217;d like to know!</p>
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		<title>The Theory-Praxis Gap: Teaching Languages with Video Games &#8211; Part 1</title>
		<link>http://languagelabunleashed.org/2012/08/02/the-theory-praxis-gap-teaching-languages-with-games-part-1/</link>
		<comments>http://languagelabunleashed.org/2012/08/02/the-theory-praxis-gap-teaching-languages-with-games-part-1/#comments</comments>
		<pubDate>Thu, 02 Aug 2012 22:20:00 +0000</pubDate>
		<dc:creator>Felix</dc:creator>
				<category><![CDATA[Authors' Picks]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://languagelabunleashed.org/?p=3816</guid>
		<description><![CDATA[I haven’t written here for a while (I focused on my own blog), so it’s about time&#8230; Everyone one who has played a computer game knows a few basic things: they are fun, sometimes to the point of addiction: “Just one more round, then I’ll stop!” Great games lead to a state of flow, when(...)]]></description>
				<content:encoded><![CDATA[<p>I haven’t written here for a while (I focused on <a href="http://www.languagetechnologybootcamp.org/">my own blog</a>), so it’s about time&#8230;</p>
<p>Everyone one who has played a computer game knows a few basic things: they are fun, sometimes to the point of addiction: “Just one more round, then I’ll stop!” Great games lead to a state of flow, when we are in the zone, when we are lost in the game. When we play, we technically work: we repeatedly click the mouse button, we play the same sequence over and over again to succeed, we practice, we learn and look up information to find clues or hints.<br class="Apple-interchange-newline" /><img class="size-medium wp-image-3818 alignright" style="color: #0000ee" src="http://languagelabunleashed.org/files/IMG_0281-300x225.jpg" alt="" width="300" height="225" /></p>
<div><span style="color: #0000ee"><br />
</span>Many researchers are trying to figure out how to appropriate this powerful intrinsic motivation for learning purpose. Judging from recent publication, recent interest is growing. At the recent Calico/IALLT conference the number of presentations on gaming has increased, and I had some great conversations with fellow gaming researchers. One thing is clear: we’re still at the beginning, but things are moving in the right direction.</div>
<div>In theory, we know much of what makes games so powerful: agency, immersion, identity work, interactivity, rewards, individualization, motivational factors such as challenge, fantasy, and curiosity. But in practice, we are not seeing widespread use of games of language learning. Today I pose the first question: “What keeps us from using games for language learning purposes more often?”</div>
<p>The vast majority of games are unsuitable for educational purposes in general and for language learning and teaching in particular. Many games involve only minimal use of language, and others contain inappropriate content. Indeed, many games are mindless or violent, and their reputation casts a shadow on the whole medium. Also, games that are culturally relevant for the target language are rare.</p>
<div>If not prepared carefully, the use of games can be artificial or awkward at times. It must also be taken into consideration that not all students enjoy playing computer games. Expectations and preconceived notions of how languages ‘should’ be learned may elicit strong opinions from learners, parents, and administrators. Games are often not seen with a critical eye as, say, novels are: few are great, some are good, many are cheap and terrible. Another hurdle is the fact that only very few textbook publishers have entered this market and collaborations with the gaming industry are rare. Finding, evaluating, and learning how to utilize games is time-intensive and for many educators a new area that they have not been trained in. Hardware and software can be pricey, especially when we consider that technology so quickly becomes obsolete.</div>
<div>Well, it’s not all bad. In fact, recent developments in technology, pedagogy, and research are quite exciting and encouraging. And while there are many educators who haven’t explored games as a learning option, some already have. In the second part of this topic, I’ll talk about some concrete examples and present some success stories, answering the question: “What works in practice (leaving theory behind)?”</div>
<div></div>
<div>P.S.: In the meantime, here are some reviews already (with more to come): <a href="http://www.languagetechnologybootcamp.org/category/games-dst/">http://www.languagetechnologybootcamp.org/category/games-dst/</a></div>
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		<title>Air Sketch &#8211; a Smartboard Alternative?</title>
		<link>http://languagelabunleashed.org/2010/07/27/air-sketch-a-smartboard-alternative/</link>
		<comments>http://languagelabunleashed.org/2010/07/27/air-sketch-a-smartboard-alternative/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 16:09:30 +0000</pubDate>
		<dc:creator>Felix</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.languagelabunleashed.org/2010/07/27/air-sketch-a-smartboard-alternative/</guid>
		<description><![CDATA[SmartBoards are great for language teachers – if you happen to have one in the classroom you’re teaching in. Unfortunately, that is not always the case. I’m lucky to have one in my new language center, but I don’t always teach there. sometimes I wish during a conference presentation that I could draw over my(...)]]></description>
				<content:encoded><![CDATA[<p>SmartBoards are great for language teachers – if you happen to have one in the classroom you’re teaching in. Unfortunately, that is not always the case. I’m lucky to have one in my new language center, but I don’t always teach there.</p>
<p>sometimes I wish during a conference presentation that I could draw over my images. During the last SOCALLT conference, for example, I showed blueprints of the new language center. It would have been nice to draw on these images and interact with them.</p>
<p><strong>Air Sketch</strong></p>
<p>Just a few weeks ago a fantastic new iPad app was released: <a href="http://www.qrayon.com/home/airsketch/default.aspx">Air Sketch</a>.</p>
<p>It provides a blank surface on which you can write. Other computers on the same network can display that iPad image in an HTML5  -compatible browser (Firefox, Chrome, Safari, …). I can also put an image on top of that blank canvas and doodle over that. Fantastic. No installation on the computer is required, just a browser. You can, and may want to, password protect it. Otherwise everyone on your network could see your air sketches.</p>
<p>It tried it out on my home network and at my institution, and it worked like a charm. Actually, it worked on my laptop, a classroom computer, and even my iPhone! If you don’t have a network available (think conference hotel…), you can establish an ad-hoc network with your laptop.</p>
<p><strong>Missing Functionality</strong></p>
<p>It’s of course not completely a smartboard. You can’t type anything, only draw and highlight. You can’t interact with it on the screen, only on the iPad. (Which is actually great, as I can walk around the room with it, write and annotate anywhere while teaching or presenting. I can even give it to a student.) It only accepts images so far, so you have to take screenshots or export your ppt into individual jpgs. (That may be a good thing. At least it will keep you from using too many slides in your ppts…). But it’s a fairly new app, and the first updates added some nice functionality. So it’s somewhat limited, but it’s fairly inexpensive (if you have an iPad…), mobile, and simple to use.</p>
<p>See for yourself, here’s a little video I just made to show how it works:</p>
<p><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/JvkF1U2tBK0&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/JvkF1U2tBK0&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p><a href="http://www.youtube.com/watch?v=JvkF1U2tBK0">Air Sketch / iPad</a></p>
<p><strong>Concrete Plans for the Fall Semester</strong></p>
<p>Teaching a film class and a first semester German course, I can see many uses already. First thing that I will do is buy an iPhone/iPad stylus, like this <a href="http://www.thinkgeek.com/interests/giftsforhim/b8dd/">one</a>. Then writing will be faster and more natural than using my fingers. For the film class I think using stills and being able to annotate then, draw, doodle, mark, and write will be great. I can even make screenshots right on the iPad and upload the images onto moodle. Well, I’ll give it some more thought. It will certainly be cool during upcoming workshops and presentations.</p>
<p><strong>Test Version</strong></p>
<p>Before you pay for the <a href="http://www.qrayon.com/home/airsketch/default.aspx">full version</a>, I recommend testing your networks with the <a href="http://itunes.apple.com/us/app/air-sketch-free/id376796733?mt=8">free, very basic version</a>. Please share your ideas and comments with me. Do you think this might be useful for your classes or presentations?</p>
<p><a href="http://www.qrayon.com/home/airsketch/default.aspx">Air Sketch</a></p>
<p><strong>Note</strong></p>
<p>As I write for my own blog, <a title="http://www.languagetechnologybootcamp.org/" href="http://www.languagetechnologybootcamp.org/">http://www.languagetechnologybootcamp.org/</a>, and collaboratively for <a title="http://www.languagelabunleashed.org" href="http://www.languagelabunleashed.org">http://www.languagelabunleashed.org</a>, I will publish some posts on both blogs. I you subscribe to both, I apologize for any duplicates!</p>
<p><a href="http://www.qrayon.com/home/airsketch/default.aspx"> </a></p>
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		<title>Scheduling Meetings with Students: Tungle</title>
		<link>http://languagelabunleashed.org/2010/07/22/scheduling-meetings-with-students-tungle/</link>
		<comments>http://languagelabunleashed.org/2010/07/22/scheduling-meetings-with-students-tungle/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 18:58:10 +0000</pubDate>
		<dc:creator>Felix</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.languagelabunleashed.org/2010/07/22/scheduling-meetings-with-students-tungle/</guid>
		<description><![CDATA[Summer is a great time to finally tackle some of the issues that I added to my “do later” list in my to-do manager throughout the year. One such item was: Find ways to make scheduling meetings with students, faculty, and staff easier. I’ve been using timebridge for about two years now, and have been(...)]]></description>
				<content:encoded><![CDATA[<p>Summer is a great time to finally tackle some of the issues that I added to my “do later” list in my to-do manager throughout the year. One such item was:</p>
<ul>
<li><em>Find ways to make scheduling meetings with students, faculty, and staff easier.</em> </li>
</ul>
<p>I’ve been using <a href="http://www.timebridge.com/">timebridge</a> for about two years now, and have been very happy. It is fantastic, and it saved me countless hours, and possibly my sanity. But one problem is that I have to be the one to initiate the meeting and suggest times. But what if a student wants to met with me? So far I’ve told them to send me an e-mail. Of course then I have to at least check my calendar and send an answer back, if all goes well. If not, a back-and-forth of e-mails ensues.</p>
<p>In comes <a href="http://tungle.me/kronenberg">tungle</a>. After feeding the system my calendar dates and preferences, anyone who wishes to meet with me can “grab” some time slots and the system alerts me. In theory this should work great, and I’ve tested it with friends, so hopefully this will save me some more minutes during the hectic weeks of the upcoming semester. First test: scheduling sessions with my advisees. I’ll keep you posted.</p>
<p>And if you wish to see how this works, here’s a preview on my faculty page.</p>
<p><a href="http://www.rhodes.edu/academics/6214_16103.asp">http://www.rhodes.edu/academics/6214_16103.asp</a></p>
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		<title>Flowgram</title>
		<link>http://languagelabunleashed.org/2008/11/14/flowgram/</link>
		<comments>http://languagelabunleashed.org/2008/11/14/flowgram/#comments</comments>
		<pubDate>Fri, 14 Nov 2008 21:46:32 +0000</pubDate>
		<dc:creator>Felix</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[classroom tools]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[language learning]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://languagelabunleashed.org/?p=588</guid>
		<description><![CDATA[It&#8217;s been while&#8230; You might be wondering whether this blog is dead or if the recession has made its mark on our language centers. Rest assured, we&#8217;re just working too hard. Well, it&#8217;s Friday and I&#8217;m finding a minute to finally write a post. I like web 2.0 tools because they&#8217;re interactive, communicative, creative, and&#8230;(...)]]></description>
				<content:encoded><![CDATA[<p>It&#8217;s been while&#8230; You might be wondering whether this blog is dead or if the recession has made its mark on our language centers.</p>
<p>Rest assured, we&#8217;re just working too hard. Well, it&#8217;s Friday and I&#8217;m finding a minute to finally write a post.</p>
<p>I like web 2.0 tools because they&#8217;re interactive, communicative, creative, and&#8230; because I don&#8217;t have to install or update anything. But more and more web apps allow me to do things I couldn&#8217;t possibly do so easily with desktop applications.</p>
<p>For example, how do you share web links with your students (or they with you or each other)?  How do you communicate information about these sites? What about if you want to add your own media? How can you record your voice and mark things while looking at internet content? Complicated stuff for many.</p>
<p>In comes <a href="http://www.flowgram.com">Flowgram</a>. It&#8217;s one of my favorite apps at the moment. It solves many of the issues described above. But go and see for yourself:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="342" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="flashVars" value="id=130&amp;hasLinks=true" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="pluginurl" value="http://www.adobe.com/go/getflashplayer" /><param name="src" value="http://www.flowgram.com/widget/flexwidget.swf" /><embed type="application/x-shockwave-flash" width="400" height="342" src="http://www.flowgram.com/widget/flexwidget.swf" pluginurl="http://www.adobe.com/go/getflashplayer" allownetworking="all" allowscriptaccess="always" flashvars="id=130&amp;hasLinks=true"></embed></object></p>
<p>There&#8217;s so much you can do with this in language instruction and learning. Give homework assignments that way. Explain web sites to your students and faculty (for professional development). Enhance your blog. Have students create project or homework assignments. Have them read a poem, create a digital narrative&#8230;</p>
<p>Well, my faculty instantly found a thousand uses, and I&#8217;m using it for projects for my advanced (German) media course this semester. I&#8217;ll post the results in a few weeks &#8211; only if they&#8217;re good&#8230; <img src='http://languagelabunleashed.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>One last thing: I had a professional photographer take pictures of our new language center. Here&#8217;s my favorite shot:</p>
<div style="text-align:center;"><img src="http://www.languagelabunleashed.org/files/3019920829-1eee178c7f.jpg" border="0" alt="3019920829_1eee178c7f.jpg" width="500" height="349" /></div>
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		<title>Great Little Application</title>
		<link>http://languagelabunleashed.org/2008/07/13/great-little-application/</link>
		<comments>http://languagelabunleashed.org/2008/07/13/great-little-application/#comments</comments>
		<pubDate>Sun, 13 Jul 2008 19:50:04 +0000</pubDate>
		<dc:creator>Felix</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[free software]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://languagelabunleashed.org/?p=472</guid>
		<description><![CDATA[Summers are great because I have more time to try out new software. With the work on the upcoming language technology boot camp manual (released next Friday! more on that soon), I learned a lot more about inDesign CS3. But that program is a behemoth, sometimes overly complicated. So I am also a big fan(...)]]></description>
				<content:encoded><![CDATA[<p>Summers are great because I have more time to try out new software. With the work on the upcoming <a href="http://bootcamp.pomona.edu/">language technology boot camp manual</a> (released next Friday! more on that soon), I learned a lot more about inDesign CS3.</p>
<p>But that program is a behemoth, sometimes overly complicated. So I am also a big fan of little apps that get the job done. For language learners (and Mac users), this free little app might be useful:</p>
<p><a href="http://www.muddybranch.com/DialectX.html">DialectX</a></p>
<p>It&#8217;s very simple: you speak into the microphone and then hear yourself &#8211; with a (customizable) delay. That&#8217;s it. Definitely plug in a ear buds or a headset before starting the software. Enjoy.</p>
<p>Link: <a href="http://www.muddybranch.com/DialectX.html">http://www.muddybranch.com/DialectX.html</a></p>
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		<title>Language Technology Boot Camp</title>
		<link>http://languagelabunleashed.org/2007/12/10/language-technology-boot-camp/</link>
		<comments>http://languagelabunleashed.org/2007/12/10/language-technology-boot-camp/#comments</comments>
		<pubDate>Mon, 10 Dec 2007 17:33:19 +0000</pubDate>
		<dc:creator>Felix</dc:creator>
				<category><![CDATA[Authors' Picks]]></category>

		<guid isPermaLink="false">http://www.languagelabunleashed.org/2007/12/10/language-technology-boot-camp/</guid>
		<description><![CDATA[I wanted to inform you of an exciting project that we are currently working on: the Language Technology Boot Camp project. Everybody can join us or just use the materials that will be made available. Those of you from NITLE institutions can attend the grant-funded conference: Language Technology Boot Camp With this grant-funded project, the(...)]]></description>
				<content:encoded><![CDATA[<p>I wanted to inform you of an exciting project that we are currently working on: the <a href="http://bootcamp.pomona.edu">Language Technology Boot Camp project</a>.</p>
<p>Everybody can join us or just use the materials that will be made available.<br />
Those of you from NITLE institutions can attend the grant-funded conference:</p>
<p>Language Technology Boot Camp</p>
<p>With this grant-funded project, the Language Technology Boot Camp, co-sponsored by Occidental College, we will further develop the language-assistant training that began at Pomona College in 2005. At this conference we will develop a high quality, self-contained training program. It will be selective, open-source and adaptable for various settings.</p>
<p>The Conference will take place April 10-13, 2008.</p>
<p>Participants will be asked to contribute to this project before, during, and after this conference.</p>
<p>The grant covers the participants&#8217; expenses for the conference, including flights, hotel, and food. The application deadline is January 5, 2008. Participants must be from a NITLE member institution.</p>
<p>Please visit <a href="http://bootcamp.pomona.edu">http://bootcamp.pomona.edu</a> for further information, contact information, questions, comments, and suggestions.</p>
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		<title>Introduction to German Media and Film</title>
		<link>http://languagelabunleashed.org/2007/11/05/introduction-to-german-media-and-film/</link>
		<comments>http://languagelabunleashed.org/2007/11/05/introduction-to-german-media-and-film/#comments</comments>
		<pubDate>Mon, 05 Nov 2007 19:02:03 +0000</pubDate>
		<dc:creator>Felix</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[classroom tools]]></category>
		<category><![CDATA[concrete classes]]></category>
		<category><![CDATA[education]]></category>

		<guid isPermaLink="false">http://www.languagelabunleashed.org/2007/11/05/introduction-to-german-media-and-film/</guid>
		<description><![CDATA[This semester I have the pleasure of teaching a 5th semester &#8220;Introduction to German Media and Film&#8221; course. I like teaching all kinds of levels, but this course has never been taught before. You can imagine that this is the perfect playground for a language technologist and teacher! I can try out new technologies that(...)]]></description>
				<content:encoded><![CDATA[<p>This semester I have the pleasure of teaching a 5th semester &#8220;Introduction to German Media and Film&#8221; course. I like teaching all kinds of levels, but this course has never been taught before.<br />
You can imagine that this is the perfect playground for a language technologist and teacher! I can try out new technologies that enhance the course quite a bit, and some parts couldn&#8217;t be taught without them. So I thought I&#8217;d share my tools and experiences here with you.</p>
<p>Chinswing: Students leave weekly messages on this online voice board that is completely open to the public. I subscribed to it as a podcast so that I can multitask even more. The best part is that German native speakers have started to chime in. We&#8217;re actually having a skype conference call with a native speaker that contributed to the voice board.</p>
<p>Podcasts: Students are following two podcasts loosely. The first one deals with two different cultural topics each week. It&#8217;s great because the text and word explanations are provided as metadata. The other one is a German TV show video podcast, Die Sendung mit der Maus, which seemed to be quite popular.</p>
<p>Apple&#8217;s Keynote, screen capture, Comic Life Deluxe: Those make my life so much easier, but I think I&#8217;ll cover that in another post. Never using bullet points in my presentations!</p>
<p>Presentation Remote: Never having to to go to my laptop during class saves time and makes everything look so much more effortless. But it requires a bit more prep work. I like the <a href="http://www.keyspan.com/products/prpro3/">Presentation Remote Pro by Keyspan</a>.</p>
<p>YouTube, Google, the web in general: Well, nothing new here. Itâ€™s still simply amazing how there are so many resources. How did we ever teach with them?</p>
<p>Vocabbulary Wiki: Since there is no textbook, there are no lists of vocabulary items. Oh my goodness, is this a real language course? Well, we do have our vocabulary list, which is actually a wiki, so that students can enter the new words they have learnt. Yes, they are actually doing that, and yes, I also occasionally enter words, especially those from the blackboard.</p>
<p>Creative Projects: A third of the grade is actually determined by the students&#8217; creative work, finding resources and information about a topic of their choice, and finally organizing and presenting the results. I can&#8217;t wait, everything sounds very promising so far.</p>
<p>Whew, that seems like technology overload, right? Maybe, but then someone has to put those technologies to the test, otherwise the faculty will not use them. And most of the course consists of discussions. After all, we want to keep all that technology nicely hidden in the background.</p>
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		<title>We built this city&#8230;</title>
		<link>http://languagelabunleashed.org/2007/10/27/we-built-this-city/</link>
		<comments>http://languagelabunleashed.org/2007/10/27/we-built-this-city/#comments</comments>
		<pubDate>Sat, 27 Oct 2007 16:53:41 +0000</pubDate>
		<dc:creator>Felix</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.languagelabunleashed.org/2007/10/27/we-built-this-city/</guid>
		<description><![CDATA[City Creator is such a fun little web app, it&#8217;s too cool to not mention on LLU. Check it out. I&#8217;m planning on creating a few teaching materials with it&#8230; Okay, okay, it&#8217;s mainly just a lot of fun. Thanks to Larry Ferlazzo&#8217;s blog for providing the link. Also check out the Virtual Village.]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.citycreator.com/">City Creator</a> is such a fun little web app, it&#8217;s too cool to not mention on LLU. Check it out. I&#8217;m planning on creating a few teaching materials with it&#8230; Okay, okay, it&#8217;s mainly just a lot of fun.</p>
<p>Thanks to <a href="http://larryferlazzo.edublogs.org/2007/10/23/create-a-city-or-village/">Larry Ferlazzo&#8217;s blog</a> for providing the link. Also check out the <a href="http://www.bekonscot.com/virtual_village/">Virtual Village</a>.</p>
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		<title>Live from SWALLT 2007</title>
		<link>http://languagelabunleashed.org/2007/10/27/live-from-swallt-2007/</link>
		<comments>http://languagelabunleashed.org/2007/10/27/live-from-swallt-2007/#comments</comments>
		<pubDate>Sat, 27 Oct 2007 16:19:57 +0000</pubDate>
		<dc:creator>Felix</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.languagelabunleashed.org/2007/10/27/live-from-swallt-2007/</guid>
		<description><![CDATA[Greetings from the SWALLT Fall 2007 conference at Stanford University. If you couldn&#8217;t make it, please check out the SWALLT blog.]]></description>
				<content:encoded><![CDATA[<p>Greetings from the SWALLT Fall 2007 conference at Stanford University. If you couldn&#8217;t make it, please check out the <a href="http://swallt.blogspot.com/">SWALLT blog</a>.</p>
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